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  • My first Pluralsight Course: Kinect Interaction with WPF (and beyond)

    I am extremely happy to present my first ever online course for Pluralsight: Kinect Interaction with WPF. This course covers the following material: Basic usage of the included controls, such as: KinectSensorChooser SensorChooserUI KinectRegion UserViewer KinectTileButton KinectCircleButton ScrollViewer...
    Posted to VBandi's blog by vbandi on Sat, Jan 18 2014
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  • Kinect v1 vs Kinect v2 – RGB and Depth sensors

    As a recently awarded Kinect MVP, I am lucky enough to have one of the rare pre-production units of the next Kinect for Windows sensor with me. I always thought that the original Kinect sensor was an amazing piece of technology, but this new version is a huge step forward. I created a quick video to...
    Posted to VBandi's blog by vbandi on Sat, Dec 28 2013
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  • Kinect Interactions with(out) WPF – Part III: Demystifying the Interaction Stream

    In this part of my Kinect Interaction blog post series , we go deep into the rabbit hole, and examine the foundation of Kinect Interactions – the InteractionStream , upon which the entire library is built. This is a risky ride – with no official documentation, we can only count on our trusty reflector...
    Posted to VBandi's blog by vbandi on Fri, May 3 2013
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  • Kinect Interaction with WPF Part II: Getting Started Easier

    In the previous post of this series , I have introduced the Kinect for Windows SDK 1.7, and the key controls and concepts within its Kinect Interactions toolkit. If you have followed through that post , you have seen all the work and code you need to get the basics running. Most of the initialization...
    Posted to VBandi's blog by vbandi on Fri, Apr 19 2013
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  • Kinect Interactions with WPF - Part I: Getting Started

    Introduction Microsoft has recently released V1.7 of the Kinect for Windows SDK. And they immediately made a mistake – there are so many new and awesome stuff in it, that it should be called 2.0 :) The 1.7 SDK focuses on two key new features: Kinect Fusion and Kinect Interactions. Kinect Fusion is essentially...
    Posted to VBandi's blog by vbandi on Mon, Mar 25 2013
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  • Speaking at Baltic TechDays on Kinect development

    Less than two weeks from now, the Baltic TechDay 2011 conference will be happening in Estonia, Latvia and Lithuania - and I am honored of being a speaker to all three conferences, as per the invitation of Microsoft. Three days, three cities, three countries – and a total of six airplane takeoffs and...
    Posted to VBandi's blog by vbandi on Wed, Oct 5 2011
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  • Kinect Maps UX Lessons – Getting Users Up to Speed

    With our Kinect Maps project , we had the rare opportunity to  study user behavior in an exhibition setting. The application was seen by thousands, while hundreds of people actually tried it themselves. We had a very wide range of users – from 4-5 years old youngsters to ladies over 60. From computer...
    Posted to VBandi's blog by vbandi on Sat, May 21 2011
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  • Kinect + Bing Maps–the gestures

    Note: If you don’t want to read this much, just jump to the end of the article, where you can find a video of the application with all the gestures. As I said in my introductory post , with the Kinect Maps solution we wanted to discover a new set of gestures to control the map. We had pretty ambitious...
    Posted to VBandi's blog by vbandi on Tue, May 10 2011
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  • Introducing Response’s Kinect + Bing Maps application

    We have these fancy new 3D maps, like Microsoft’s Virtual Earth. (It is actually so new that it is already being phased out …) We have the fancy new Kinect controller, which is the best selling consumer device – ever. What happens when the two are put together? The first step on this road was taken by...
    Posted to VBandi's blog by vbandi on Mon, May 9 2011
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  • Introducing the Kinect WPF Toolkit

    Kinect is fun. Kinect is new. Kinect is awesome. However, doing anything in Kinect right now requires developer work – and even with the available building blocks to rely on, for a developer to get up to speed takes a long time. This means that interaction designers cannot do Kinect development without...
    Posted to VBandi's blog by vbandi on Fri, Mar 25 2011
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