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Summary: this blog post details the design decisions and some technical information behind the Windows Phone 7 Mix Zoomery app. Some of you may have heard of Zoomery, which is the Deep Zoom framework of my company ( Response ). Some of you may have even seen our Mix Zoomery demo , which allows browsing...
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Karen Young, the EMEA MVP lead has interviewed me last month in Berlin about who I am, what I did there and why I think being a developer is exciting. Here is the video:
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In my last post in the UX thoughts series , I wrote about how allowing the user to experiment and being consistent with the already existing knowledge of the user can help learning to use your software. Reusing existing applications If we are taking the consistency thing a bit further, the next step...
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In my last post , I’ve made the point that traditional user manuals, help files are not too effective to get your users acquainted with your software. So, let’s see what else can we do? Let them play A lot of users like to play with their new software and discover its features by looking through menus...
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In my not so last post about user experience, we discussed the different requirements between the learning and the productivity phase of the learning curve. Let’s have a look at what tools we can use to help our users learn how and why our software works, and get them to the productivity phase...
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I’ve just read an amazing article at the A List Apart site, called In defense of eye candy . A lot of my feelings and thoughts that I have been struggling to put in words are expressed here in a crystal clear way. The article discusses the role of aesthetics in the cognitive process, cites studies that...
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Last week I was in Seattle, for the annual MVP Global Summit. It was my first Summit, and my first time in the U.S., so I got to experience both the country and the Summit feeling for the first time. And I had an amazingly great and illuminating experience. This blog post will be a little bit less technology...
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In my latest post of the UX Thoughts series, I’ve shown what I mean by the learning and productivity phase of the learning curve. So, let’s see what is expected from your software during these phases? In the learning phase , your users mostly want to discover and learn what the software is able to do...
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A lot of the posts in my UX Thoughts series are taken from my talk “User Experience in the Fourth Dimension”. In this one, I’ll try to explain what I mean by this term. The fourth dimension is time itself – I guess there is not much surprise here. So, while talking about UX in the fourth dimension, I...
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OK, so now that we know what I mean by UX and UI, let’s step back a little. What do users expect from a software? The short list is as follows: The software should: Help the user performing some task Teach the user Entertain the user Make something work, such as a washing machine or a space shuttle....
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After talking about User Experience, let’s see my definition of User Interface. Again, the approach I like best is: User Interface is the communication language between you and your computer . It is important to note, that UI is a bidirectional language. The software communicates the following to the...
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Many people try to define User Experience. Excellent definitions can be read on Wikipedia , at uxnet , etc. On the other hand, these definitions smell like a textbook. Here is my take on the subject: - User Experience is all the Experience a User has while using your product . And yes, this includes...