Emerging Technologies SIG series – Spatial Computing and Creative Designs

To provide additional information related to the Emerging Technologies SIG of the FINOS/Linux Foundation, I start a miniseries of posts going deeper into some of the technologies mentioned there. If you are interested in participating, please add your remarks at the Special Interest Group – Emerging Technologies item on the FINOS project board.


The rise of spatial computing and the metaverse has opened up a new realm of possibilities for creative design. Spatial computing refers to the use of digital technologies to create experiences that integrate the physical and digital worlds, while the metaverse is a term used to describe a collective virtual shared space. In this post, we will explore how creative design is different in spatial computing and the metaverse compared to traditional creative design.

Firstly, spatial computing and the metaverse require a different approach to design. In traditional design, the focus is often on creating a visual representation of a product or experience. However, in spatial computing and the metaverse, the design process must consider the interaction between the user and the environment. This means that designers must think about how the user will move through the space, how they will interact with objects, and how they will engage with other users.

Secondly, spatial computing and the metaverse offer new opportunities for immersive experiences. Creative design in these contexts can involve the use of augmented reality, virtual reality, and mixed reality technologies to create interactive and engaging experiences that go beyond what is possible with traditional design. For example, a virtual art installation in the metaverse could allow users to explore and interact with the artwork in ways that would not be possible in the physical world.

Thirdly, spatial computing and the metaverse allow for a more collaborative and participatory approach to design. In traditional design, the designer creates a product or experience for the user, but in spatial computing and the metaverse, the user is an active participant in the design process. This means that designers must be open to feedback and willing to make changes based on user input. It also means that users can contribute to the design process by creating their own content and experiences within the metaverse.

Finally, spatial computing and the metaverse require a different set of technical skills and tools for creative design. In traditional design, designers may use tools like Adobe Photoshop or Illustrator to create visual designs, but in spatial computing and the metaverse, designers may need to use software like Unity or Unreal Engine to create interactive environments. Designers must also have a strong understanding of 3D modeling, animation, and game design principles.

In a quick summary, creative design in spatial computing and the metaverse offers new opportunities and challenges for designers. It requires a different approach to design, a focus on immersive experiences, a more collaborative process, and a different set of technical skills and tools. As these technologies continue to evolve, creative design in spatial computing and the metaverse will become increasingly important in creating engaging and memorable experiences for users. However, still as of today, spatial computing is an emerging field that combines digital technology with the physical environment to create new interactive and immersive experiences. So, what are some unique examples of creative design in spatial computing?

  • Virtual Real Estate: One of the most unique applications of spatial computing is the creation of virtual real estate. This involves creating digital spaces that can be bought and sold, just like physical real estate. These spaces can be used for a variety of purposes, such as virtual art galleries, music venues, or even digital storefronts for online businesses.
  • Augmented Reality Advertising: Augmented reality (AR) technology allows designers to overlay digital content onto the physical environment, creating an interactive and immersive experience. AR advertising, for example, can be used to create engaging and memorable experiences for customers. For example, a clothing retailer could create an AR app that allows customers to see how a particular outfit would look on them before making a purchase.
  • Virtual Museums and Galleries: Spatial computing allows designers to create immersive virtual museums and galleries that can be accessed from anywhere in the world. This not only makes art more accessible to a wider audience but also allows for new forms of engagement and interaction with the artwork. For example, virtual museums could allow visitors to interact with exhibits, providing additional information, or even allowing them to create their own artwork within the digital space.
  • Spatial Audio: Spatial audio is a technology that allows designers to create soundscapes that are tailored to the physical environment. This can be used to create immersive audio experiences that match the visual environment, creating a more complete sensory experience. For example, in a virtual reality game set in a forest, the spatial audio could be designed to make the player feel like they are actually surrounded by the sounds of nature.
  • Mixed Reality Performance: Mixed reality combines elements of virtual and physical reality, creating a seamless and interactive experience. In mixed reality performance, for example, performers can interact with virtual objects and environments in real-time. This allows for new forms of storytelling and audience engagement, creating a more immersive and interactive experience for the audience.

In conclusion, spatial computing provides designers with a new and exciting canvas for creative design. From virtual real estate to mixed reality performance, the possibilities for innovation and creativity are endless. As this technology continues to evolve, we can expect to see even more unique examples of creative design in spatial computing.